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On the left side of the battlefield, Player 2 has deployed a Whirlwind tank, a long range barrage ordnance unit designed to deal massive splash damage to infantry. The Apothacary is a medic, granting a "feel no pain" bonus which can save soldiers from wounds on a roll of 5 or higher. The Command Squad he has joined is fairly normal infantry, with strong close combat weapons and an Apothacary attached to the unit. He can also be wounded 3 times before dying, keeping him alive far longer than normal infantry. The Captain is a strong hero character with an Iron Halo, conferring a 4+ invulnerable save, and equipped with lightning claws and melta bombs, making him formidable in close combat against any adversary. He elected to begin the game attached to their unit. Next to the Rhinos stands the Space Marine Captain and his unit of Command Squad veterans. In the far east corner is a Vindicator tank, armed with a powerful demolisher cannon hoping to deal lots of damage as Player 1's army advances. Player 2 deployed two fully loaded Rhino transports with 10-marine tactical squads in each to the northeast. He'll correct that later, but for now consider them in reserves too (although this violates the rules).ĭeployment is now complete. Note that Player 1 has made a mistake here: he has one combat squad of 5 tactical marines that did not deploy, and must. Player 1 elected to deploy to the east because of the drop pod assault that is coming shortly the west provided too many open spaces, and he wants a close and dirty assault. The Razorback is a transport emphasizing firepower at the cost of reduced infantry capacity, perfect for a smaller combat squad. Player 1 has split up his 10-marine tactical squad into two 5-man combat squads before deployment a special ability of the space marines. Alongside the Librarian is a Razorback transport, carrying a 5-marine tactical combat squad. The Librarian is a powerful Psyker with strong spells. Player 1 has deployed his Warmaster, The Librarian, behind the cover of buildings on the east. Player 1 is deploying first, after player 2 won the roll-off but decided to go second on purpose. For simplicity I will probably ignore buildings in this game, treating them as impassible terrain. It includes buildings, trenches and craters, all of which can be used for cover. The table itself affords a lot of cover and difficult terrain, making it difficult for most vehicles. The units that can go onto the battlefield deploy in the green deployment zones on the player's side of the table. Player 1 had several drop pods for a Drop Pod Assault, as we'll see soon. In this game, each side (hereafter referred to as Player 1 and Player 2) elected to keep some troops in reserve to Deep Strike onto the battlefield on later turns. Once the mission is selected (or rolled for), it's time to deploy the troops. For the purposes of simplicity and learning, I chose the simplest mission: "Purge the Alien." In this mission, you gain Victory Points for destroying entire units of the enemy (single models don't count).
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The first is selecting the mission parameters. I pushed some Chainmail paint into his mouth piece thing and painted the eyes red.Before a game can begin, there are a few steps to take. I touched up where I had strayed with the gold and white too. I repainted every flat surface of the model, being careful not to cover up the darker wash in the crevices. I went over the icons a few times before moving on to the main blue highlight. ALSO, I did the white on his shoulder pads white is hard to work with! It takes a lot of coats and can sort of look clumpy. At that point I regretted having gotten even just a little blue on the parts to be painted gold, but with a few coats it came out okay. After leaving him for a few days I went back and painted the trim with Shining Gold. I have to admit I was not exactly pleased with the initial outcome (maybe I didn't do it right?), but after I painted the rest I was happy with the effect the wash had given the crevices. After that dried I washed it with black ink. I tried to not get blue on the details that would be highlighted with gold (trim, chest eagle, shin skull). I brushed on black primer let it dry for 24+ hours and then painted the majority of it Moradin Blue.